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Onderwerp: All the best intentions...

Sooo there used to be this problem with getting outposts and it involved the main villages needing too many runes which didn't count for as much value and the smaller mains being more vulnerable to attack as a result, seeing as how the honor system is based on runes spent but not on value, a fix was proposed and was implemented to make outposts less of a powerhouse and the game more fair, unfortunately the fix was to change the starting value of the new outpost from 200 to 2000 i am sad to report that this did nothing but make the new village able to trade with its main faster and didn't affect honor loss in said new village at all... my village is now almost 4k i can attack a village of 1570 with zero honor loss the next village down i can attack is 1030 i can attack that village with only 31 honor loss and it is nearly 25% my size, and while i have not checked it i am pretty sure that if a village with no runes in its castle and a value of 4k tried to attack my village also value of 4k it would lose honor as there are 50% less runes in my village... don't know how to fix this as i am not a programmer but it does give me a bit of an advantage and i figured i should probably point it out before someone accuses me of cheating...

One, Two... many smile

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Re: All the best intentions...

here's a fix: honorloss back on score instead off on amount off runes

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Some dog in a movie: play?

3

Re: All the best intentions...

Wolfieke schreef:

here's a fix: honorloss back on score instead off on amount off runes

Effectively making main villages with outposts even less vulnerable and op's just like regular villages with no castle upgrades and also making it so a village value of 1k with 800 runes in it still not be able to be attacked by a village of 2k... hmmm.... yay to the first part nay to the second the second encourages too much cheating and rune manufacturing...

One, Two... many smile

4

Re: All the best intentions...

lazarus schreef:
Wolfieke schreef:

here's a fix: honorloss back on score instead off on amount off runes

Effectively making main villages with outposts even less vulnerable and op's just like regular villages with no castle upgrades and also making it so a village value of 1k with 800 runes in it still not be able to be attacked by a village of 2k... hmmm.... yay to the first part nay to the second the second encourages too much cheating and rune manufacturing...

was't that why the new tradingthing was put in?

Guess who's back big_smile
Some dog in a movie: play?

5

Re: All the best intentions...

Wolfieke schreef:
lazarus schreef:
Wolfieke schreef:

here's a fix: honorloss back on score instead off on amount off runes

Effectively making main villages with outposts even less vulnerable and op's just like regular villages with no castle upgrades and also making it so a village value of 1k with 800 runes in it still not be able to be attacked by a village of 2k... hmmm.... yay to the first part nay to the second the second encourages too much cheating and rune manufacturing...

was't that why the new tradingthing was put in?

not sure but i think so still isn't it nice having the people who are caching huge numbers of runes available for attack and hasn't changing the honor rules pretty much solved that?

One, Two... many smile

6

Re: All the best intentions...

okay so now i have tested it my village is now value of 4070 and a village with a value of 3890 loses 44% honor when it attacks me...

One, Two... many smile

Re: All the best intentions...

Has this been fixed?

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