Onderwerp: Mod player feedback part II
Just to let you all know what's going on....
Read from bottom to top for correct timestamp:
Start anonymous player log
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xxxxx has been attacked by someone. 1 runes were stolen. 03.02.2011 08:21
You have destructed your Barrack. 03.02.2011 08:21
xxxx has send 33 earth runes, 60 fire runes, 30 water runes and 34 wind runes to his fellow cheater 03.02.2011 07:36
You have upgraded your Castle.
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End anonymous player log
Just a small explanation of what happens in the game mechanics.
Honor is calculated at launchtime, so when "someone" launched he would not lose any honor because xxxxxx had way more runes then him.
He had 9 battle slots when the attack was launched, 8 of them were filled by the attacker.
During the march time xxxxxx came online, noticed the attacks coming, sent his 153 runes to his friend/cheating ffer and went offline again.
When the attack started the result if "someone" won by 100% would be that "someone" would win 10% of the total amount of runes in his village....
I don't know how much runes there actually were, all i know is that there should be 153 more.
In this case that means that the potential winnings from this battle were lowered by 15 runes.
His battle slots went down from 9 to just 5, causing the actual battle to only use 7 slots ![]()
(next time someone attacks a player who's known to do this make sure you don't fill all slots)
This means one of the regiments of "someone" didn't actually fight.
(there are some things not clear about this, we're looking into it)
The end result is what counts and that's like this:
Someone got a fair victory, he won by 73% wich should result in 7.3% of the total runes in the village if that player played fair.
The amount of winnings that were decline to someone is 153/7.3= 21 runes
A second bad thing that happens is that somehow the amount of runes calculated during battles goes wrong as well, "someone" won just 1 rune, this is way to low considering there are way more runes then 10 pieces in the village that got attacked.
Anyhow...
I hope this shines a small light on how the cheaters/abusers play and why rune transfers (apart from fair trades, 1 rune vs 1 rune) should be very limited and only allowed to help clanmates who lost runes in battle.
I also wish to use this posting as a last call to those who actually are using this way to play the game.
As you can see you are really messing up the game, the way the game is ment to be played and worst of all you create a very bad feeling with the other players you're playing with.
We're all here to enjoy this game, play it fair and descent, it's no fun to win by cheating, it's even less fun to lose by cheaters... stop the abuse please.
And one more note, one of these days there will be rules again, probably something simmilar to the old rules, may even be the old rules as announced some time ago.
When those rules are in effect again the chances are very likely anyone who has been using this "sending of runes" to his/her favour will get reset.
Yes, for actions in the past (we're speaking future times here)personally, i'm all in favour for that and i would love to personally reset you myself!
That's just me talking ofcourse!
Final words, have a good game please!
::edited to fix grammar::
