Onderwerp: Weapon Costs

Weapon's take alot of time and iron. And stone and lumber having little use after scouting becomes a tad too expensive and attacking becomes fruitful. So can we shake up the costs for weapon's including some stone and lumber in there while bringing down some iron costs. Just need a way to use up that stone and lumber.

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

2

Re: Weapon Costs

im fine with the iron cost, im not fine with the build times of higher level weapons and armor

3

Re: Weapon Costs

You are proposing that your men carry rocks into battle?

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

4

Re: Weapon Costs

i mean rocks are required for slings, unless you wanted to get complicated with it and have an upgraded shot feature like hardened steel. or stone arrow tips and steel arrow tips

Re: Weapon Costs

Oh yea this game is very realistic - right tongue I am just saying there needs to be a a use for stone and lumber other than building buildings.

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

6

Re: Weapon Costs

i think axes require lumber actually. and since rune searches appear to now be the best form of getting runes in all servers i'd say stone and lumber is pretty damn important. besides what would stone and wood be used for in a sword? a pike/spear/hally(wood at least) yes but not armor, or swords.

Re: Weapon Costs

Hmm rune searches are still expensive..on the food aspect which drives me away from it.

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

8 Laatst bewerkt door Jerico (2010-12-17 16:36:42)

Re: Weapon Costs

on beta is the only way to get runes. in int 2 its the only logically choice. Rune searches are just down right cheaper compared to retraining, reequiping soldiers and MAYBE getting runes.Its more practical to use soldiers as defense then offense ESPECIALLY if you human. all im saying is there are thousands of better things to toy with then equipment costs. Like i don't know a more practical rune source? spell costs? close portal spell? finishing the races? finishing balancing...ok you got me were actually working on that, but in 1 year its the only thing thats change besides 3 more broken servers.

9

Re: Weapon Costs

Attacking is the only differents between this game and farmville. I love the weapons and spells, but alot off players wont be able to use them because off the costs and the lvl off building you need.
I agree with sini on this.

Guess who's back big_smile
Some dog in a movie: play?

10

Re: Weapon Costs

Considering the costs of troops and the time/costs that will be seen on stable pretty soon i think we'll bring the war back into this wargame wink

I'll lower troop costs so that attacking could even be done for fun without the goal of getting runes.
That way it could work both ways, agreed?

(side note: we'll work on weapons and spells as soon as the unit balance is restored)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

11

Re: Weapon Costs

If I can attack without having to worry a player will quit or my village wil be half destroyed in two days with some nice weapons and fun spells, I'm happy.

Ps: tornado needs to be way cheaper and the first spell you can learn on lvl 1 big_smile

Guess who's back big_smile
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12

Re: Weapon Costs

Jerico schreef:

Rune searches are just down right cheaper compared to retraining, reequiping soldiers and MAYBE getting runes.

I agree with jerico. Gual take 1hr 30, FullPlate is 1hr 40min each...not to mention the cr*pload of iron needed. It is NOT cost effective to lose troops in a battle system that is broken right now.

How about the gems fixed, so you can actually *use* some of the spells needed to attack, without having to wait 3.5 weeks to accumulate...

Yes, that was an exaggeration, but you get my point.

Friends are just enemies that haven't attacked yet - Skipper

13

Re: Weapon Costs

i don't see the point in complicated equipment costs with practice resources, yes we know pikes require wood, but why are you voting to increase costs of weapon s when that wood can build up to produce runes later? besides lowering iron cost and adding lumber will most likely still be balance in rune investment so the point toadd another resource for realism is somewhat a waste of time. Would i like to see it? yes i would because its realistic, but i think production times need looked at before costs(at least for humans) i can produce as much resources as i want, but i can't produce time. If you were going to add another resource to equipment the logical one would be gold, because these poor smiths are working their asses off for nothing. Cash makes the world go round.

14

Re: Weapon Costs

While trying to build some balance into the different sets of units i couldn't help but thinking that this would be the next thing to do.
Obviously when the units are matched elfs still have a huge advantage since you need twice as much weapons and armour to equip them.
Hence to have the same strength a human player would have to invest more runes in iron and possibly 2 weapons and armour smiths.
The Elf player would simply use those runes for more troops and therefore there can be no balance with the current weapons.

Only logical conclusion to draw is that there needs to be a different set of weapons for humans only at half the price of the elf weapons.
That would be a start, meanwhile we can also fix the slings (gems required is outrageous) create new slings (or crossbows, whatever you like) for humans.
To create more balance i would let the Elf units (wich require gems allready) use bow's and the human units slings.

/me loves balance! big_smile

I don't really see a need for making things more expensive or cheaper at the moment.
But to be honest, with the new unit stats it's hard to predict what will happen since there's always the human factor.

I think we'll see a lot more battles since it's hardly possible to use a single type of unit.
To be successfull when attacking you need a full army, all types, 300 gual would lose vs 600 human troops of different kinds.

I'm hoping this will open up oppurtunites for people to counter the attacks they are getting, and ofcourse those can be countered and so on....

Anyways, it's gonna be a few days/weeks before the new units make it to stable, i suggest we tread weapons and armour as a luxury item we can do without....
It's only the really huge players who can afford their troops in full plate 10 and sabre 10 anyways.
(Right now, there's nobody in the top 50 with both those type of equipment on their fulll army)

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

15

Re: Weapon Costs

wood to melt ore for the swords, if it was realistic tongue 

Jerico schreef:

i think axes require lumber actually. and since rune searches appear to now be the best form of getting runes in all servers i'd say stone and lumber is pretty damn important. besides what would stone and wood be used for in a sword? a pike/spear/hally(wood at least) yes but not armor, or swords.

16

Re: Weapon Costs

getting a wood fire hot enough to melt iron is difficult and would require tons of wood, so lets mine coal like they did! oh and if we're gonna be real picky you need more then just iron to make steel..Carbon baby!

humans already have class specific weapons(if you bothered to noticed spears/pikes/hallys) cheaper would make less difference the time to craft.. even if they are cheaper elves can still equip twice as fast as humans....really it doesn't make since(if you follow fantasy) that elves use heavy armor(like full plate 10), they are more about dexterity where as humans are more known for brute strength. i don't like the idea of elves use bows and ARCHERS use slings..archers use bows and slingers use slings.... beside what witch have you ever known to use a bow? please. since they are magic why not high gem cost rods to boost magic, or wands(same thing really). and come to think of it what witch wears armor?!? that should really be nulled out for them, and archers should only be able to wear leathers or light armors..this would make the game much more interesting

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Re: Weapon Costs

Wands on witches is so Harry Potter, a good witch doesn't need a wand to do some damage.
Witches are still human and will die if you put a sword in them, I would want armour if I was a witch going into battle.
Witches can do some neat stuff,  but they can still kill you with a sword or crossbow.
And why the h*** can wizard freeze people, trhow fireballs, mess with people minds and so on and all witches can do is defent against that a little? Women are stronger than that.

Guess who's back big_smile
Some dog in a movie: play?

18

Re: Weapon Costs

This could be fun

Witches (100 witches) turn Horsemen (200 horsemen) into toads
Wolf riders (60 wolf riders) accidently trample Xtimes1.5 Horsemen (200 toads)

Witches (100 witches) turn Wolf riders (60 wolf riders) into a dragon.
Xtimes1.5 Horsemen run away screaming like a girl

Witches (100 witches) turn Wolf riders (60 wolf riders) into trolls
Wolf riders (60 trolls) kill Xtimes2 Horsmen (200 horsemen)

Horsemen (200 horsemen) kill 7 wolf riders (60 wolf riders)
Witches (100 witches) revives 7 zombies
7 zombies eat the brains of 5 Horsemen (200 horsemen)
Horsemen (195 horsemen) put the heads of 7 zombies on sticks

Witches (100 witches) blow lovedust on Horsemen (200 horsemen)
Horsemen (200 horsemen) is stunned and cannot attack the pretty laddies

We would need some geeks to balance this all out.

Guess who's back big_smile
Some dog in a movie: play?

19

Re: Weapon Costs

Wolfieke schreef:

This could be fun

Witches (100 witches) turn Wolf riders (60 wolf riders) into trolls
Witches (100 witches) revives 7 zombies
Witches (100 witches) blow lovedust on Horsemen (200 horsemen)

200 horseman make love to 7 zombies and 60 wolf riders.
What kind of offspring would that give?

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

20

Re: Weapon Costs

http://warcolours.files.wordpress.com/2008/08/uw02d.jpg?w=300&h=227

Guess who's back big_smile
Some dog in a movie: play?

21 Laatst bewerkt door SinisterFlamez (2010-12-18 16:27:07)

Re: Weapon Costs

Jerico schreef:

i don't see the point in complicated equipment costs with practice resources, yes we know pikes require wood, but why are you voting to increase costs of weapon s when that wood can build up to produce runes later? besides lowering iron cost and adding lumber will most likely still be balance in rune investment so the point toadd another resource for realism is somewhat a waste of time. Would i like to see it? yes i would because its realistic, but i think production times need looked at before costs(at least for humans) i can produce as much resources as i want, but i can't produce time. If you were going to add another resource to equipment the logical one would be gold, because these poor smiths are working their asses off for nothing. Cash makes the world go round.

Runes searches are down right a rob in my opinion at least on Int2. Because you guy waste time on upgrading farms and waiting for res to pile up. I steal 8 runes in a battle. I am set for 2 days min if my army is not out for another pillage. 100k food for one search and 22 hours - So maybe the time is not bad yet but I certainly and most of you cannot produce 100k food in 22 hours. A proof of this is I am and so are my clanmates who follow the same method are growing faster than others that still rely on searching. So basically, people who search for runes vs. people who stack up an army get trampled. Now if you want I can display my theory against a volunteer if there is a doubt big_smile
And for equipment - I have tried and I can still beat the sh*t out of a village without it.

Edit: If you can produce 100k food in 22 hours. Kudos to you and I know consumption must be pretty low wink

"The object of war is not to die for your country but to make the other bastard die for his"
George S. Patton

22 Laatst bewerkt door Jerico (2010-12-18 17:03:27)

Re: Weapon Costs

searches are no where near 100k, but i do agree rune searches are highway robbery


witches can't do that magic because they obvious don't have the training.. its either one or the other the do melee or they do magic, i don't see my wizards picking up a sword a killing people(although wizards do in fact wield swords from time to time)

in general the witch would not wear armor or wield weapons...seriously why would you wield a weapon when you have magic? if you equip a witch with a bow do they then get two rounds to shoot(sense they are magic and bows arn't) no they should have an item to boost magic its logical. If witches wore armor it would be extremely light armor, like archers.

23

Re: Weapon Costs

Who says they don't have the training? You need to train witches, I can't remember it says train witches only for battle.
As for wizards, that's just it. They do there magic and stay away from the battle. Why would a witch go into battle and fight if she can stay at a safe distance and do magic? (ps Wizards are guys with long, white beards who do some casting 'n stuff.)
Witches can still use a bow, it doesn't need to be 2 rounds. Somethimes a spell looks like the best way to go, somethimes you just put an arrow in some ones head/chest. In one round the could use magic, but be open to attack, next round they can fight and be able to defend themself more against attack. That's the beauty off witches, they can do both.

Guess who's back big_smile
Some dog in a movie: play?

24 Laatst bewerkt door Jerico (2010-12-19 00:48:35)

Re: Weapon Costs

Firing a bow and hitting a target hundreds of yards away requires alot more then pulling back the bow string and releasing. Witches are not archers and if you gave a witch a bow they would be nearly worthless with one, to shoot an arrow hundreds of yards requires strength, training and disicple. It makes ZERO sense that a witch would use bows. Why would you call for witches to use bows when a magical item would do way more damage then a bow(your augmenting their strength instead of their weakness) if you would prefer to make witches less usefull go right ahead, im human so i say go for it. Its a retarded argument your making just because you think wands are "harry potter" well guess what fantasy existed hundreds of years before that idiot wrote those books, and for you to break away from logic and the norm is just silly. So according to daed's description wizards are old and can't wield swords? thats dumb what about Gandalf(a reference everyone will understand) he is thousands of years old and can wield a sword better then most of middle earth.

Yes you train witches, you train them to use magic, not bows. Thats why we call them specialties. If you want an elf archer then lobby for one, but making a witch into an archer is retarded. I'm not saying all witches can't use bows, but to have an army of witches using bows would mean they would be subpar at both skills. If you've ever played an RPG or i don't know thought about how long it takes to learn to shoot a bow or(if possible) control the power of magic then you know you can't be good at both its just not possible, time does not allow it. the point of elves having witches was so their ranged to use magic(makes sense) and humans to shoot arrows(makes sense sense humans generally don't control magic as well as elves would) should there be elf archers? sure, but there isn't and you forcing witches to be archers is dumb, THEY WIELD MAGIC much cooler then shooting arrows. Its like me wanting a wand so i can make my archers use magic, thats what your trying to tell me, and it makes no logical sense


Why would a witch go into battle and fight if she can stay at a safe distance and do magic?

so you can't even state shoot arrows without it sounded dumb..lets try and see how dumb it sounds

Why would a witch go into battle and fight if she can stay at a safe distance and shoot arrows?

wow that does sound pretty dumb, it should sound like this

Why would an archer go into battle and fight if he/she can stay at a safe distance and shoot arrows?

wow that makes worlds more sense, never thought an archer would shoot arrows and a witch would cast spells, damn all that time reading fantasy was a waste of my time i guess. next time i read a fantasy book ill double check with you because you seem to know alot more about it

25

Re: Weapon Costs

LOL

This is the most fun discussion EVER!
Argueing with fictional characters?
Perhaps you need to establish a common source of knowlegde, using harry potter and lord of the rings is fine with me but who says you can't use star wars wisdom as well? (Space Witches with light sabres)

Anyways, we're talking ranged attack, melee attack and magic attack in the battle formula's, for all i care you call it deadly killer rabbit poison, arrows, sexual stun effect or whatever.

Perhaps you could write some epic story's about the battle's fought in this game?
wink

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.