Onderwerp: Event Failure
I would like to see all player actions have a chance to fail. Perhaps a small chance, perhaps greater. Such as:
Base failure rates:
Attempt to send resources - 10% chance of failure - loss of 50% of resources
Attempt to send runes - 5% chance of failure - loss of all runes involved
Attempt to train troops - 5% chance of failure - loss of all resources involved
- If failure, 50% chance that barracks (or whatever) is unusable for the ordinary training time
Attempt to upgrade building - 2% chance of failure - building is destroyed but runes retained
Attempt to launch attack - 5% chance of failure - troops are unusable (cannot withdraw) and no damage can occur in target village
- If failure, 50% chance that 1/2 of the army marching will die
Attempt to withdraw attack - 25% chance of failure - troops continue on to target (withdraw button vanishes) and will damage target village
I think that honor differences would be a good modifier to the base rate for some of these. I also think that some should increase or decrease in probability with respect to net worth
Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...