Onderwerp: Honor Mechanics and Stealing
I had a thought to give honor a little more bite.
Right now honor calculations and max runes/resources stolen are two separate calculations. If I attack a village much smaller than me, I lose honor but in addition, the amount I can steal goes down with their size. What if the two were linked together?
The only range that an attacker can steal is in the range that they do not lose honor. Past that, the amount stolen decreases until the point where honor loss would occur. So if an attacker where to attack someone 24% their size, they could only get 4% of the nominal rate. This would effectively make it pointless to attack players outside of honor ranges.
Now remember, there are times when a normally invalid honor hit becomes valid. This would still apply, and a full 1:1 ratio of rune/resource stealing would be once again valid. So if attacked, a counter attack will always have a max rune stealing of 10%
Δ*D = ρf Δ*B = 0
ΔxE = -δB/δt ΔxH = Jf + δD/δt
and THEN there was light.