1

(79 reacties, geschreven in Feedback)

Firstly, a message to 010608_x3....your comment to Daed is out of line....show some respect.  I for one would not be upset if you carried out your threat to quit.

Secondly, I think the new honor system is an excellent idea.  The idea of a clan is to come together and work as a team.  If your clan has a rogue element that is acting outside of clan guidelines, warn those players, then kick them from the clan.  It is for clan leaders to enforce clan policy...I say exercise some control, and worry less about losing a member and some clan value....it is a team game.

Thirdly, the only person I feel sorry for is Daed....not the alliance members who, surprise surprise, find themselves without targets to attack.  Daed and his supporting team have worked hard on this game only to have it adversely effected by a number of players who want to play in such a manner that new members and new clans can't last long enough to get anywhere...hence there is no one playing...not what Daed envisioned I'm sure.

Fourthly, it has nothing to do with english v dutch.  It is about fair play.  It is about having a viable game where new members get a fair shake of the dice.  If the alliance members weren't so rune hungry and power mad, there may be more targets with a value high enough so that they wouldn't lose honor....but no one got the chance to get there.

2

(5 reacties, geschreven in Questions)

Awesome.

3

(5 reacties, geschreven in Questions)

Is there any chance that it could come up in the clan log when an entry is made into the clan forum?

I am interested to know how others would feel about this....would it be a useful tool, or do clans make so many entries it would just clutter the clan log?

Thanks

Aegis

4

(17 reacties, geschreven in General chat)

As for players not in the 'Alliance', they have limited targets too:
1.  Many villages are abandoned and under 1000 pts in value
2.  Too risky to attack a member of an 'Alliance' clan as they don't just retaliate one on one, it is multi attacks.

Therefore, lots of players just sit and wait, hoping they can build up enough resources to scout without getting attacked in the meantime.  Because people cannot do anything but sit and wait, they lose interest.

The dolumar playing area may have increased, the the number of targets hasn't.  So people spawning in the middle of nowhere also have to rely on scouting...which frankly is expensive and takes too long.

Dolumar has great potential, but poor gamesmanship and poorer attitudes by some make it very hard to stick it out.

Please..Daedaloth....do something to save your game....like many, I wish it to succeed.

5

(17 reacties, geschreven in General chat)

Well, if you are part of a NEW SMALL clan, very little support is available...and not everyone is in a clan.  Even if you are in a clan, doesn't mean you can call in support in time.  What good is support if a clan consists of 4 people worth 2000 pts against a clan of 20 worth 5000+ points.

You can keep things the way they are, and see how many continue to play.  Have you looked at the clan ranking lately?  Half the clans are empty or on vacation.

I do not have as 'many armies as you want for support'.  That is just an incorrect statement.

6

(17 reacties, geschreven in General chat)

One of my clan members just quit the game.  The others will likely follow suit or go in vacation mode.

This is what we have to deal with...

[02:11:18] bleu_eye's Dorp: Marching to attack Hawkeye's Nest.
[02:13:35] tammeken's Dorp: Marching to attack Hawkeye's Nest.
[02:27:09] utah's Dorp: Marching to attack Hawkeye's Nest

From a clan that spouts this...

I say, The New Black Order was made by a handful of brave men. Warriors, willing to give their lives for what seems to have become a forgotten word: honor.

I would like to play the game.  I would like to see Dolumar do well.  Unfortunately, you'll end up with 200 players killing off all the newbies...all the time.

7

(17 reacties, geschreven in General chat)

How about making it impossible for multi attacks...unless a village is inactive for 3/4 days.  It might not be something you can prevent by system fix, but a way to report attacks might be needed and then punishments given out...for example, they have to give back what was taken plus 25%.

If I lost 25% of my runes every 24 hours, I wouldn't be able to stay in the game very long.  And with the cost of replacing troops so high, the loss of resources, etc, how can you hope to rebuild with huge daily attacks.

8

(17 reacties, geschreven in General chat)

I agree with most of Empires comments.

I also have to stress to the developers that this game is currently unplayable the way the top clans have set themselves up.  Practically all are in an alliance and therefore do multi attacks on smaller players and clans just starting out.  I dont know if you have noticed, but there really doesn't seem to be many ACTIVE players or clans.  They have all quit or gone in vacation mode.  Unfortunately, I too will be quitting this game.

I only hope something is resolved because the developers obviously put a lot of work into this and it would be a shame to have it fail.

ps. buying 35 runes at a time is also a bad idea.