51

(29 reacties, geschreven in Feedback)

It is time to calm a sec.  No need for making extra non constructive comments about each other. Can have a good discussion without it turning into nothing more then an argument.

Reset in my view is needed on speed simply because things have happen that can't be reversed. Yes it is only one of the things needing done of course. Resetting speed will make everyone start on a level playing field and things more manageable for me as a mod. Keep in mind wolfie demonic is not modding on speed right now. He is playing. It doesn't have to be reset now right this moment I suppose but sometime in the near few months I feel it will be needed if it just continues way it is going.

52

(29 reacties, geschreven in Feedback)

Ok miss understood who and what you meant as doing the witch hunting. You are meaning more like a hard to find easter egg hunt where the eggs (runes) are mostly already found or eggs (villages) are rotten?..Yes exactly some wrong people are being excuse simply because they are not liked or because they go attack someone. I can see myself the people that have done the actually exploiting/multi accounting. Where this all came about to was because of early exploitation and inbalances in design. I think we are in a basic agreement with awkward wording.


Now as for certain peoples, I am asking those that are wanting the game to improve, and the above things to stop to please stop doing it yourself as well. I am speaking to a select few, I won't mention names or imply any certain people, because you know who you are.  The less amount of people doing these things, it should be less complicated and should be likely quicker to be fixed.

53

(29 reacties, geschreven in Feedback)

It is by no means a witch hunt. You won't believe the amount of unbalancing and exploitation of the server that is going on. It will not be tolerated if I can help it next server. Helping  in a clan is one thing..not using the game the way it is designed is another. When you are doing things to get around the way it was designed past the ways that were put there to stop that then that is exploitation. If your sending men then sending back to get past the honor system, that is exploiting the system. Sending runes itself is not bad but when you are having people creating rune guards so no one can steal them or to pass runes because the other person is too high, that is exploiting against something that was created to help create fair play. Same with the honor system. It is there for a reason. Instead of doing things like that be constructive in trying to post feedback on ways to make the game more enjoyable like fixing crazed 1 troop use of gual riders, make humans stronger, or armor/weapons more affordable to humans, whatever the case is, those are just examples. Stable isn't so bad as speed in that situation is going as it is easier to find runes if must and travel is longer. Also there is more balance of units and humans have a chance against guals there. You have some good points on the last posts wolfie. You are right on laddering is fine but people need send to who you are able then they send to who are able, not ladder threw means to beat the system that is in placed. If people just use the ways to beat the system design, what is the point in having any system or having anything that was more or less thought up and discussed by players already, a lot of them being the ones doing it now? If everyone was using the attack exploit preventing people from being stealable from then it would be different, but not everyone does it especially new people that will know nothing of it. On the topic of rune buying, I agree it should be capped more unfortunately.  It supports the game but certain units are too over powered giving the people that spend loads in the beginning the ability to destroy everyone that is not paying member. There goes half or so of the activity there. Perhaps there could be more visual things you can buy or custom themes. Maybe a custom race or unit types but not more powerful then the others. Things to make things more enjoyable but not more lopped sided.

54

(29 reacties, geschreven in Feedback)

Oh yeah and the power of gual riders is so over the roof it isn't funny.

55

(29 reacties, geschreven in Feedback)

I basically agree. There was a lot of system exploiting in the beginning and now its just to the point where there are only a few top active players that are big enough to do any damage unless the enemy does something stupid or gets caught with no troops. Anyone new just gets destroyed right away, and even if they make it half of their size they get hit once by near 600-1000 gual riders and lose a lot of important buildings. The honor system does not scare the top players one bit. It doesn't even really effect them all that much really. I feel if the hit makes you lose a lot of honor perhaps a defensive penalty for the attacker should occur. I don't know what should be done but if the server can be reset and exploitation stopped more then you'd see a slightly more competitive healthy more active server of more players.

56

(5 reacties, geschreven in Bug archive)

It could be, depends on the situation. Depends on the values/networths of the player's villages.

57

(5 reacties, geschreven in Bug archive)

This is an extreme example of someone very much smaller. To be safe if you want to attack that person and lose a lot of honor make sure someone hasn't attacked that person from your clan within say before a day is up. Hope this clarifies little bit better.
Battle Details
Your village is 2813% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.

58

(5 reacties, geschreven in Bug archive)

However when you attack someone and you will lose honor it will warn you. Something a long the lines of if another member of your clan attacks in such time the whole clan loses half the honor they lost. It is not exactly in those words so you will see if you go click attack on someone that is too small.

59

(9 reacties, geschreven in Bug archive)

Are you talking of stable? Which link are you using? http://stable.neuroninteractive.com/ is for the regular server and http://speed.neuroninteractive.com/ for speed faster. If you are not using the link of stable perhaps you could try it and see if that gets you there.

60

(13 reacties, geschreven in Feedback)

Yeah I'd assume it could be fixed to not allow rune capture and to not take away the honor loss. However it may be simpler just to not allow attacks on own clan.  I do not know how hard it would be to write that.

61

(13 reacties, geschreven in Feedback)

The cap of rune trade was set for reason of unbalanced amount of size and to prevent certain abuses, so I can't agree there. I do think there shouldn't be any other reason currently to attack each other in own clan except for getting rid of small week units after upgrading to new types.  Daedeloth has told me in past he is going to be working on this. It may have been shelved or forgotten.

62

(7 reacties, geschreven in Questions)

The archers stay till they die off. You just won't be able to make new ones without the buildings.

63

(12 reacties, geschreven in Announcements)

3 months but not longer seems ideal to me seeing as people need to island hop to get where they are going.

64

(11 reacties, geschreven in Feedback)

Hey hey now I know my sleep is bad tongue.

65

(12 reacties, geschreven in Announcements)

The page link to get there is the same. You will end up re-registering (signing up again). Just as if it was a new server.

66

(12 reacties, geschreven in Announcements)

Yes that is correct. Everyone starts new and even.

67

(3 reacties, geschreven in Bug archive)

Your welcome.

68

(3 reacties, geschreven in Bug archive)

Have you tried clearing cookies and cache? Then exit browser then reopen to sign back in?

69

(3 reacties, geschreven in Questions)

I believe it is like that so people don't go too crazy dependent on spells, at least on speed.

I do not know.

http://speed.neuroninteractive.com/ (3 times the speed of stable)
http://stable.neuroninteractive.com/ (regular older version of game)
http://testing.neuroninteractive.com/ (testing and not regular server can be rest any time)
http://islands.neuroninteractive.com/ (in a period of month test of system of island base dolumar)
http://int3.neuroninteractive.com/ (it may have been just something being tested)

If a newer link  that hasn't been out or new server was being shown or being posted by a member it may be something just being tested. If not been announced when you first open up the game then likely, it probably is something being tested before being established as a stable more permanent used server link.

Stable (International) is at regular speed with a limited amount of armor and weapons plus the old unit types only. Speed is 3 times faster on most everything,including travel times, and has a wider variety of armors, weapons, and units that can be found by upgrading in the buildings.

72

(1 reacties, geschreven in Feedback)

On Islands too would be nice if it is like that.

73

(1 reacties, geschreven in Feedback)

Speaking of speed server.  I think it would be nice to not include already equipped weapons and amour in the market transfer section, but only show ones not being used already.

74

(5 reacties, geschreven in Bug archive)

All I can think of is if you went to attack their outpost that was smaller then you.

75

(11 reacties, geschreven in Bug archive)

I can't attack very many. I tried and got the messages of not being able to attack. The out going sure are not as many as our incoming it appear.  I wish I knew where these invisible portals were. When we did have more open they were casted by someone with lot of built up gems and most if not all those are gone by now.  I do see others seem to get incoming but can't seem to retaliate. Make sure the the same person getting the incoming is on your island if not they need a portal to you somehow to attack that incoming person. There also may be chain portals if im not mistaken one island leading to another. However I do see the problem of portals not appearing on both ends when casted. It does need checked.