51

(5 reacties, geschreven in Bug archive)

Fixed smile I hope that came in time, otherwise let me know and I'll extend your free move thingy.

52

(41 reacties, geschreven in Bug archive)

Hi,

I'm sorry. I've made it policy to not refund lost runes, because there is no way to prove that you've actually lost them. I'm not saying this to challenge you and I'm not blaming you of lying, it's just that if I refund your runes I'll have to do it for everyone else as well and I'm sure some people will use that in their advantage.

The bug should be fixed now, but if anyone encounters the issue again, I'll reopen the issue.

Sorry for the late reply, I spent a lot of time coding, I know my communication time is way too limited. However, I rather get things fixed.

Greetings,
Thijs

53

(3 reacties, geschreven in Feedback)

Working on it, I'm really happy about the support you guys are giving me.
The truth is that I've been looking for the lost runes bug for a fair few hours already and I still haven't solved it. Bug squashing isn't always easy (but sometimes it is - not now).

So, yea, still working on it and I'm also trying to improve the communication. I'm trying to work on that, but since I'm still doing this project on the side, I can't do that much.

54

(41 reacties, geschreven in Bug archive)

I'm on it. <dudu dudu dudu dudu batman!>

55

(17 reacties, geschreven in Questions)

I myself have been doubting the random number generator in PHP and I still have a few suspicions (about seeding & server time etc). However, I did some testing a few years earlier and it does seem to be fairly distributed:

http://speed.neuroninteractive.com/test/mtrand

Hellikin schreef:

So, what I'm wondering is if when you are trying to cast a spell "against" your own town, if something in the rune count is not being done properly.  If it's like I described, you should succeed 50% of the time when casting against yourself (i.e. 2 runes vs 2 runes = 50%)

It's a bit more complicated (and also a bit less complicated). Enemy "wizard level" (all runes spent on magic) only gives you a +10 or -10 difficulty bonus, depending on who has more wizards.

The more important ratio is how much runes you've spent on magic in relation to your village size. A good wizard player has 10% of all his runes spent on wizard towers.

56

(20 reacties, geschreven in Questions)

Hm I wonder why that is hmm It's just a simple text message. I'll see if I can do something about that.

57

(9 reacties, geschreven in Bug archive)

Yea, they are fixed on testing but I still need to do some testing before pushing the updates to speed.

58

(19 reacties, geschreven in Feedback)

That one day portal is a brilliant idea, even for the paid moves...

59

(19 reacties, geschreven in Feedback)

I'm not sure, I'm a bit scared of hit and run scenarios becoming a bit cheaper.

60

(1 reacties, geschreven in Questions)

For counting players you can use:
http://speed.neuroninteractive.com/api/ … output=xml

At the moment there is nothing that lets you check who is online, but I can add that later if you need it. What do you want to build?

61

(3 reacties, geschreven in Questions)

Oh and if you know any more voting / gaming website, please put the link here and I'll register & add it to the website.

62

(3 reacties, geschreven in Questions)

I started working on a voting site a couple of months ago, but it never really got finished. However, it contains a few links where I've submitted Dolumar.

http://vote.browser-based-games.org/?game=dolumar

In time, you will be rewarded for voting, but that might take a couple of weeks smile Feel free to vote or write some reviews smile

63

(1 reacties, geschreven in Questions)

It will when the underworld is ready for testing.

64

(20 reacties, geschreven in Questions)

Try resending it, it should appear in your mailbox or in your spam folder. The mails are sent from gmail, so there really shouldn't be a problem hmm

65

(2 reacties, geschreven in Bug archive)

Yea, the old guide is located at http://wiki.dolumar.be/ so anyone can extend the manual. Thanks for letting me know about the advertisement, I'll roll it back asap.

66

(9 reacties, geschreven in Bug archive)

Will fix this tomorrow

67

(6 reacties, geschreven in Bug archive)

It seems the error only exists when sending to some particular players, could you tell me who you were sending messages too?

68

(2 reacties, geschreven in Bug archive)

Hi,

Indeed, it seems like I accidentally changed it so that bronze working is required.

I've made a techtree generator a couple of months ago, all Dolumar techs, buildings, units and equipment are on it. It's not much to look at, but it does give you all answers you want.

Humans:
http://testing.neuroninteractive.com/pa … amp;race=1

Dark elves:
http://testing.neuroninteractive.com/pa … amp;race=2

69

(5 reacties, geschreven in Feedback)

Sorry about that guys, truth is that the server was supposed to run the new source code from the start, but due to a faulty push it didn't. I didn't even notice until a few days ago.

But yes, I should have made a post, I'll try to learn from my mistakes. I'm responsible for this mess.

70

(7 reacties, geschreven in Bug archive)

hm, not sure what I can do about that. I'll see what I can do, although it might be fixed with the last updates.

71

(7 reacties, geschreven in Questions)

Milan is handling this

72

(4 reacties, geschreven in Questions)

http://int2.neuroninteractive.com/ should work as well

73

(4 reacties, geschreven in General chat)

Heh, well, that sounds great smile Tomorrow I'm continueing the work on the underground and I'll add a new announcement on the stable / speed merge. I expect the underground to be ready in a few weeks (a few standard missions) and more quests following later.

I'm not sure about the timing of the graphics though, but we can always start with temporary graphics and replace them later. (As we've done with dolumar in general smile)

I'll keep you posted

74

(12 reacties, geschreven in Feedback)

Just a change, not a new reset.

75

(12 reacties, geschreven in Feedback)

Yes, as soon as the underground is tested it will be pushed to the speed server.