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Onderwerp: Stable Server

In my opinion, I think that the Stable Server should stay the way it is and the changes on speed don't get put on there, if the plan is to do that.

Re: Stable Server

Well i for one am not happy about the spells, i would prefer it if the spells were not implemented on stable. Especially dont like the spell that causes archers to not shoot. IMO that spell should be changed to something like reduced damage from archers with like 10% or maybe 20% but taking away completely the advantage of a village that specialised in archers by only 1 spell is way to overpowered. The only spells that could be transfered are the production bonus spells and portal, and maybe th traveling buffing and debuffing spell but it should not give a big bonus or debuff, only about 10 or 20% more speed. The spell that can stop a village from building is again much tooo overpowered and also the one that can destroy buildings.
I dont know much about the thiefs new actions, i havent tested them at all so i dont know about those.

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Re: Stable Server

eventually everything from speed and testing will come on stable, but only after a reset.

If you find spells to powerful/to weak, make a topic in the feedback section. Where we can have a discussion.

Re: Stable Server

yes I for 1 must say the spells completely change the game although I may be a fan of some when getting bullied by one clan member while the other hit you with spell after spell you get smoked quickly with no def. (or at least it appears that way with my experiences) They get around the honour by leaving the clan attacking then rejoining 24 or 48hrs afterwards makes it very challenging during the 3000-6000NW stage

There is nothing so likely to produce peace as to be well prepared to meet the enemy...