I dunno about expert anything... I initially did not see any really big problem here. My mistake, clearly. I've thought of something even worse:
Before, it was not too big of a deal right? You get repelled, even though your regiments fought down to 1-2 guys before fleeing just because the opposing regiments held on for at least as many, or one guy more. Not a big deal with a regiment of 10-30 guys. It's a very big deal when you are talking about regiments of 200+ ... that is a real problem.
In the start of speed 1, we found that players who logged off for more than 5-6 hours logged back in and found rubble. Modifications were made to keep a village from being entirely stripped of def troops... but the thing is, now if someone hits that village before the owner can retrain, they are going to find NO defensive troops. Their "good luck" in repelling means that the next hit is going to be a 100% victory, there is nothing left to defend with.
The cost to retain all of those guys (not mine, my attackee) is going to be pretty high. I don't know how many resources that village had, but I'm pretty sure they are going to have a lot of trouble affording such a high cost.
Laatst bewerkt door Hellikin (2010-06-16 03:48:35)
7 x 13 = 28
Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...