151

Re: Speed Server

there were couple of ideas to counter this situation, without removing ability to destroy buildings:
- have destructive effect reduced, so that you need more troops / attacks to destroy a building or let buildings be degraded instead of destroyed
- introduce new way to destroy building, either by special attack type or special units and have standard attacks / units only steal resources and free runes
- ability to safeguard / protect some buildings from destruction

best solution for me would be to make a difference between destructive and farming attacks. so that you need to put some extra effort to destroy stuff. unfortunatelly rune system stands in a way here - runes are so much more important than resources and you cant steal runes without destroying buildings. so proposed solution was to maybe reduce cost of runes and make it harder to destroy buildings. as a result attacker might be happy with stealing resources which can be used to buy runes, instead of having to destroy villages of other players to get runes and grow while resources are overflowing in the warehouse.

152

Re: Speed Server

i think a fair solution would be to have attacks steal free runes only and resources. the stealing is based on  number of troops sent. 50?100? troops per rune? the army either holds the max it can, or takes all free runes, if any, and the remaining empty troops take resources. runes should be somewhat cheaper to scout for.
rune sending should be very limited to avoid *hiding* them before an attack.
building destruction is through siege weapons used in a siege as discussed in another topic suggested by me. destroyed buildings are transformed into free runes in the target village, and at anytime the attacker orders his troops to go in, they fight, and if victorious, steal the free runes as normal.
furthermore, when counting runes stolen, not surviving troops can hold them, but rather those that remained on field. fleeing troops cant hold runes, they fled.

just that guy... remember him? didn't expect you to...

153

Re: Speed Server

i can fully agree to that

Re: Speed Server

good for me smile

Stable didn't last, goodbye Dolumar.
mods can delete this account if they want to, maybe they'll do something usefull for once.