Re: Speed Server
there were couple of ideas to counter this situation, without removing ability to destroy buildings:
- have destructive effect reduced, so that you need more troops / attacks to destroy a building or let buildings be degraded instead of destroyed
- introduce new way to destroy building, either by special attack type or special units and have standard attacks / units only steal resources and free runes
- ability to safeguard / protect some buildings from destruction
best solution for me would be to make a difference between destructive and farming attacks. so that you need to put some extra effort to destroy stuff. unfortunatelly rune system stands in a way here - runes are so much more important than resources and you cant steal runes without destroying buildings. so proposed solution was to maybe reduce cost of runes and make it harder to destroy buildings. as a result attacker might be happy with stealing resources which can be used to buy runes, instead of having to destroy villages of other players to get runes and grow while resources are overflowing in the warehouse.